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Visualization Library (VL) is an open source C++ middleware for 2D/3D graphics applications based on OpenGL 4, designed to develop portable applications for the Microsoft Windows, Linux and Mac OS X operating systems. ==Design goals== Visualization Library was designed to: # Implement an intuitive, thin and portable C++ wrapper around OpenGL 4. # Be fully compatible with older versions of OpenGL (1.x, 2.x and 3.x). # Deliver the features and performances of modern GPUs also to non-gaming applications, like virtual reality, scientific and medical visualization, simulators, training and so on. # Provide a generic and fine-grained framework that can be used to assemble customized rendering techniques. # Avoid the architectural limitations of the uber-scene-graph paradigm. # Give to the programmer as much control as possible while taking care of the dirty details. 抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)』 ■ウィキペディアで「Visualization Library」の詳細全文を読む スポンサード リンク
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